Differences in eye-hand motor coordination of video-game users and non-users

JL Griffith, P Voloschin, GD Gibb… - Perceptual and motor …, 1983 - journals.sagepub.com
… both requires and improves eye-hand co- ordination (S. Kaplan, cited by Mitchell, 1982; Robin,
1983; Robin, cited by Mittenthal, 1982; Needham, 1982; J. Sehulster, cited by Atari, 1982). How-
ever, the relationship between video-game use and eye-hand coordination has not …

Active video gaming improves body coordination in survivors of childhood brain tumours

M Sabel, A Sjölund, J Broeren, D Arvidsson… - Disability and …, 2016 - Taylor & Francis
Purpose: We investigated whether active video gaming (AVG) could bring about regular,
enjoyable, physical exercise in children treated for brain tumours, what level of physical
activity could be reached and if the children's physical functioning improved. Methods …

[HTML][HTML] Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI

KI Ustinova, WA Leonard, ND Cassavaugh… - … of neuroengineering and …, 2011 - Springer
… Considering the drawbacks of existing VR-based applications, we developed a customized
videogame (Octopus) for use by patients with TBI … This paper provides a description of the game
design, training protocol, and effect of a short-term gaming practice on the arm …

Video game–based coordinative training improves ataxia in children with degenerative ataxia

W Ilg, C Schatton, J Schicks, MA Giese, L Schöls… - Neurology, 2012 - AAN Enterprises
Skip to main content. Advertisement. Neurology.org; Journals: Neurology; Clinical Practice;
Genetics; Neuroimmunology & Neuroinflammation. Specialty Sites: COVID-19; Practice
Current; Practice Buzz; Without Borders; Equity, Diversity …

Short-term practice with customized 3D immersive videogame improves arm-postural coordination in patients with TBI

KI Ustinova, CD Ingersoll… - … Conference on Virtual …, 2011 - ieeexplore.ieee.org
… retention over time provide strong evidence of the feasibility of this type of videogame in patients …
The authors wish to thank Wesley Leonard and Lisette Tamkei for game development, Jessica
Gardon-Rose … Video capture virtual reality as a flexible and effective rehabilitation tool …

[HTML][HTML] Do video game interventions improve motor outcomes in children with developmental coordination disorder? A systematic review using the ICF framework

BF Mentiplay, TL FitzGerald, RA Clark, KJ Bower… - BMC pediatrics, 2019 - Springer
… Children with developmental coordination disorder (DCD) experience a range of difficulties that
can … improve motor outcomes in a variety of paediatric cohorts using video gaming equipment …
to systematically review the literature on virtual reality or video game interventions that …

Understanding why an active video game intervention did not improve motor skill and physical activity in children with developmental coordination disorder: A quantity …

EK Howie, AC Campbell, RA Abbott… - Research in developmental …, 2017 - Elsevier
… Edition (MABC-2) (Henderson, Sugden, & Barnett, 2007) and Developmental Coordination
Disorder Questionnaire … console, but were able to play any personal electronic gaming systems
that … 1. Exposure to individual games throughout the active video game intervention by one …

A random dot computer video game improves stereopsis

JA Portela-Camino, S Martín-González… - Optometry and Vision …, 2018 - journals.lww.com
SIGNIFICANCE Currently, treatments for amblyopia are
occlusion or penalization of the stronger fel.

Can video games be used to predict or improve laparoscopic skills?

BH Rosenberg, D Landsittel, TD Averch - Journal of Endourology, 2005 - liebertpub.com
… 1. A new adaptive videogame for training attention and executive functions: design principles
and initial … 2. The Potential for Gaming Techniques in Radiology Education and Practice. Journal
of the … 7. Prior Video Game Exposure Does Not Enhance Robotic Surgical Performance …

Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study

MK Schlickum, L Hedman, L Enochsson, A Kjellin… - World journal of …, 2009 - Springer
… Seymour NE, Gallagher AG, Roman SA et al (2002) Virtual reality training improves operating
room performance … L, Isaksson B, Tour R et al (2004) Visuospatial skills and computer game
experience influence … JC Jr, Lynch PJ, Cuddihy L et al (2007) The impact of video games on …